as reported on BBC.
it may be that the search engines are reflecting society’s own prejudices
The Social Brain Hypothesis (Dunbar, 1998) tested on Facebook, using generic behavioural closeness metrics (number of friends who people a) post on their wall, status updates or photos; or b) message/chat with), by the social network’s in-house sociologist Cameron Marlow.
timely. just finished editing the chapter on death yesterday.
in Jakobsson, > & Taylor, T.L. (2003). The Sopranos Meets Everquest: Social Networking in Massively Multiplayer Online Games. MelbourneDAC2003, Melbourne, Australia.
This article explores the ways social interaction plays an integral role in the game EverQuest. Through our research we argue that social networks form a powerful component of the gameplay and the gaming experience, one that must be seriously considered to understand the nature of massively multiplayer online games. We discuss the discrepancy between how the game is portrayed and how it is actually played. By examining the role of social networks and interactions we seek to explore how the friendships between the players could be considered the ultimate exploit of the game.